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IP Rights in Gaming: Leveraging Trademarks, Copyrights, and Patents to Protect From Development to Delivery

A live 90-minute premium CLE video webinar with interactive Q&A

This program is included with the Strafford CLE Pass. Click for more information.
This program is included with the Strafford All-Access Pass. Click for more information.

Wednesday, May 29, 2024 (in 11 days)

1:00pm-2:30pm EDT, 10:00am-11:30am PDT

or call 1-800-926-7926

This CLE course will provide guidance to IP counsel advising creators, designers, companies, and others in the gaming industry on managing key IP challenges. The panel will discuss infringement and enforcement as well as leveraging trademark, copyright, and patent law to protect IP rights.


The gaming industry was estimated at over $365 billion in 2023 and is expected to continue to grow. Game companies, creators, designers, and others involved need to take steps to protect the IP value of the games. Many aspects can be protected by copyrights, trademarks, and patents. Establishing IP rights can protect company assets, but failing to do so can create problems that could result in infringement liability, substantial legal fees, or removal of a game from the market.

Using open source software in game creation offers a number of benefits but also presents serious risks, including potentially disclosing the source code. Game creators and developers must document materials used in the game creation to ensure they are not violating others' IP rights.

Counsel can guide clients in the gaming industry in understanding, policing, and protecting their IP rights while avoiding infringing others' IP rights that can lead to liability exposure.

Listen as our authoritative panel examines the challenges involved in protecting IP rights, legal strategies, and determining the best avenue to protect IP rights. The panel will also address the problems that arise if IP issues are not addressed and will offer guidance on policing IP rights.



  1. Common pitfalls facing new developers
    1. Ownership issues among contractors and employees
    2. Licenses, ownership, and selling a game
    3. Open source considerations
  2. Legal challenges facing the industry generally
    1. Game cloning
    2. U.S. and EU data privacy issues
  3. Developing a comprehensive IP protection strategy
    1. Copyright
    2. Trademark/trade dress
    3. Patent
    4. International considerations


The panel will review these and other key issues:

  • What are the infringement risks for gaming creators, designers, and companies?
  • What copyright, trademark, and patent issues should counsel anticipate and address during the development of a game?
  • What strategies should IP counsel employ to enforce IP rights in the gaming industry?


Dannenberg, Ross
Ross A. Dannenberg

Banner Witcoff

Mr. Dannenberg handles all facets of IP procurement, counseling, and enforcement. In addition to working on thousands...  |  Read More

Lewis, Zachary
Zachary A. Lewis

Frankfurt Kurnit Klein & Selz

Mr. Lewis counsels clients on new technology ventures, intellectual property matters, and advertising matters across a...  |  Read More

Moore, Beth
Beth B. Moore

Of Counsel, Co-Chair Entertainment & Sports Industry Team
Arnall Golden Gregory

Ms. Moore focuses her practice on counseling clients across the music and entertainment industries. She is a steadfast...  |  Read More

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You may pre-order a recording to listen at your convenience. Recordings are available 48 hours after the webinar. Strafford will process CLE credit for one person on each recording. All formats include course handouts.

To find out which recorded format will provide the best CLE option, select your state:

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