IP Rights in eSports: Maximizing Brand Control, Minimizing Infringement Risks
Recording of a 90-minute premium CLE video webinar with Q&A
This CLE course will guide IP counsel advising eSports game creators, designers, event sponsors, gamers, and others in the eSports industry on protecting IP rights. The panel will discuss infringement and enforcement and IP provisions in contracts to maximize control over the products and brands.
- Protecting IP rights in eSports through licensing and enforcement
- Trade dress
- Common challenges
- Cheat bots
The panel will review these and other key issues:
- What are the infringement vulnerabilities for game developers? Event organizers? Sponsors? Gamers?
- What are the copyright, trademark, and patent issues that counsel should anticipate and address during the development of an eSports game? What IP issues arise during eSports tournaments?
- What strategies should IP counsel employ to police and enforce IP rights in the video gaming industry?
- Are there performance rights for participants in eSports tournaments?
Tamany Vinson Bentz
Ms. Bentz focuses on intellectual property litigation, including patent, trade secrets, trademarks and copyright... | Read More
Ms. Bentz focuses on intellectual property litigation, including patent, trade secrets, trademarks and copyright litigation. As a litigator she has appeared before various jurisdictions around the country, including federal district courts in California, New Jersey, New York and Maryland, the U.S. Court of Appeals for the Ninth Circuit, the International Trade Commission and has on numerous occasions represented clients in the District of Delaware.Close
Ms. Culp works with digital media, video game, and consumer products companies to resolve their high-stakes IP... | Read More
U.S. General Counsel
Ms. Scelsi is responsible for legal and business matters for the company’s operations in the United States,... | Read More
Ms. Scelsi is responsible for legal and business matters for the company’s operations in the United States, including copyright, trademark, advertising, privacy, compliance, esports, licensing, events, and basically any question involving what can be done with a tank. She has served as an editor of the book Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law, which was published by the ABA Section of Intellectual Property Law, and is a chapter contributor to The American Bar Association’s Legal Guide to Video Game Development.Close